Play-To-Earn Games Can Help In Driving Income in Developing Countries

Play-To-Earn Games

  • Covid pandemic was the recent plague that shook the world to its core.
  • Many people lost their jobs due to lockdowns in countries across the globe.
  • Play-to-earn games offered a source of income to many in the pandemic.

Play-To Earn Gaming Comes Out as a Helping Hand For Many

Coronavirus plague was something that people will not forget for the ages to come. It is among the events that will be taught to the children in the history books, similar to the Bubonic Plague, World War, Russia-Ukraine War and more. During the covid-19 breakout, a lot of people lost their jobs as the world thrived. But this showed the importance of the digital ecosystem to them.

Cryptocurrencies and non-fungible tokens were in the spotlight during this time. They offered a lot of profits to the investors as they sat back at their homes to let the pandemic pass. Play-to-earn gaming was among the few sectors to receive the recognition during the plague. It emerged as a helping hand especially to the people who lost their jobs.

Play-to-earn games allow the players to experience fun while earning real life income from the game. Millions of people residing in underdeveloped countries have turned to this concept to make a living out of it. There’s no restriction to it, as these games are open platforms where they can enter and play to generate some revenue.

A research showed that the play-to-earn market was around 776 Million USD during covid pandemic, and is expected to rise to 2,845 Million by 2028. This is possible as 2021 made people realize the reality of jobs they are doing. And how uncertain events can affect their lives.

This makes the P2E sector one of the biggest players in the employment industry. A survey report issued during March 2022 revealed that every one person out of three is willing to leave their job to enter the play-to-earn arena as his/her income source.

There’s already high hopes about the metaverse taking over the majority of lives where an average user will spend around 4-5 hours a day. Steven Speilberg’s film adaptation of Ready Player One by the novel of same name depicted the concept of metaverse. Meta and Apple are already working on their head gears similar to the ones shown in the movie.

If something like that happens, the play-to-earn sector will become the priority of a lion’s share of the world population. This will lead everyone to a whole new world where only sky will be the limit.

Source: https://www.thecoinrepublic.com/2022/08/17/play-to-earn-games-can-help-in-driving-income-in-developing-countries/