WAX Studios, a gaming and blockchain services studio, revealed on Monday that it experienced over $430 million in volume during the first two weeks of the launch of the beta release of Blockchain Brawlers, a non-fungible token (NFT) game.
According to the press release, its native token BRWL moved $431 million in volume, with active players earning an average of over 5,000 BRWL per day. Blockchain Brawlers is the first game made by WAX Studios, WAX’s new dedicated gaming studio headed up by 25-year gaming industry veteran Michael Rubinelli.
“We’re delighted to see how well the community has received Blockchain Brawlers. An immense amount of hard work has been poured into creating a sustainable and engaging game that truly stands out among the crowd. Combined with the inherent user-friendliness and novel features of the WAX blockchain, we’re confident that Blockchain Brawlers will continue to redefine gaming in this sector,” he commented.
BRWL tokens are the currency used in Blockchain Brawlers, allowing participants to compete in pro-wrestling-style matches. BRWL can be earned by constructing better equipment, including wrestling rings and weapons. All items in the game, except for Legendary Brawlers, are craftable and usable. Over 400 unique Brawlers are available, including a limited-edition collection featuring pro wrestling legend Ric Flair.
CrossTower’s NFT Launch
Last month, CrossTower launched a global non-fungible token marketplace with a wide range of collectibles.CrossTower is planning to establish an efficient and credible marketplace for NFT creators and collectors through the recent launch. According to CrossTower, some of the key features of the newly launched NFT marketplace include minting and white-glove services for creators, an exclusive collection for creators, and a smooth experience for traders.
The NFT economy saw a massive boom last year when the global marketplace for non-fungible tokens crossed $41 billion, which is the highest level on record.
WAX Studios, a gaming and blockchain services studio, revealed on Monday that it experienced over $430 million in volume during the first two weeks of the launch of the beta release of Blockchain Brawlers, a non-fungible token (NFT) game.
According to the press release, its native token BRWL moved $431 million in volume, with active players earning an average of over 5,000 BRWL per day. Blockchain Brawlers is the first game made by WAX Studios, WAX’s new dedicated gaming studio headed up by 25-year gaming industry veteran Michael Rubinelli.
“We’re delighted to see how well the community has received Blockchain Brawlers. An immense amount of hard work has been poured into creating a sustainable and engaging game that truly stands out among the crowd. Combined with the inherent user-friendliness and novel features of the WAX blockchain, we’re confident that Blockchain Brawlers will continue to redefine gaming in this sector,” he commented.
BRWL tokens are the currency used in Blockchain Brawlers, allowing participants to compete in pro-wrestling-style matches. BRWL can be earned by constructing better equipment, including wrestling rings and weapons. All items in the game, except for Legendary Brawlers, are craftable and usable. Over 400 unique Brawlers are available, including a limited-edition collection featuring pro wrestling legend Ric Flair.
CrossTower’s NFT Launch
Last month, CrossTower launched a global non-fungible token marketplace with a wide range of collectibles.CrossTower is planning to establish an efficient and credible marketplace for NFT creators and collectors through the recent launch. According to CrossTower, some of the key features of the newly launched NFT marketplace include minting and white-glove services for creators, an exclusive collection for creators, and a smooth experience for traders.
The NFT economy saw a massive boom last year when the global marketplace for non-fungible tokens crossed $41 billion, which is the highest level on record.
Source: https://www.financemagnates.com/cryptocurrency/news/blockchain-brawlers-sees-431-million-in-volume-during-beta-release/