Source: Depositphotos
As the crypto market has evolved over the last couple of years, one upcoming domain that has really caught the attention of the masses is the “metaverse”. In its most basic sense, the metaverse represents a unique amalgamation of the physical and digital, wherein the creators/developers represent the real-world aspect of things while the creation showcases the digital.
To elaborate, any skill that may be required in devising a physical item/entity is also needed in the development of its metaverse counterpart. To this point, in order for the metaverse to grow, users need to establish a plethora of social and cultural interactions within the burgeoning Web3 universe. As this happens, participants can start to accrue value from niche communities based atop the metaverse.
Architecture is one of the most important professions when it comes to the development of the metaverse because as more and more people flock to this digital landscape, it will be a must for companies to create new projects, build infrastructure, and establish digital foundations that help bring out the true potential of this space.
Bit.Country, a platform allowing non-technical users to build their very own metaverse, does just this. It allows for structures to be devised atop its base layer either using voxel building techniques or by importing 3D models. To elucidate on the subject a bit further, architects are given the freedom to deploy 3D models as well as voxel modules to deliver immersive and useful experiences that can help bridge the gap between the physical world and fast evolving Web3 universe.
The metaverse needs quality architects… Here’s why
From the outside looking in, the metaverse presents architects with the most unique proposition wherein they have no developmental constraints that are typically associated with the physical world. In this regard, architects have the freedom to devise a host of virtual experiences that can blend anything from Hollywood-style realities to picturesque Himalayan landscapes — and pretty much everything else in between.
Another important fact to consider is that while traditionally architecture has been confined to the realm of structural stability and visualization, thanks to the advent of ‘gamification’ — which is the introduction of game-design elements and game principles within non-game contexts — devs can now begin to tinker around with things like emotion and purpose.
Not only that, since real-world objects can be replicated in the metaverse accurately, it is possible to relay real-time data to accurately and precisely imitate actions, responses, and experiences associated with these objects. For example, everything from daylight to seasonal changes to peripheral environmental factors can be simulated quite accurately by architects when operating within the metaverse.
Also, while physical construction can be extremely laborious, money intensive, and time-consuming, the same is not necessarily true for virtual assets that have been built within the metaverse. Lastly, it is possible for virtual assets to be built/replicated in the metaverse, allowing for a variety of test exercises (such as showing people the space before it is developed) to be conducted quite seamlessly.
“Every situation can be substantially improved; even the sky is not the limit.” – Eliyahu Goldratt.
User-created sky for @BitDotCountry metaverse. pic.twitter.com/3lypoLNHqk
— Bit.Country Metaverse Portal on Polkadot & Kusama (@BitDotCountry) May 11, 2022
The metaverse represents a paradigm shift in terms of digital freedom
Traditionally, digital modeling has been relegated to the use of static, 2D images, however, when talking about the metaverse, it is possible to utilize ‘avatars’ that allow for a more lifelike experience. For starters, architects have the option of animating their constructions as well as simulating various other aspects/benefits associated with prioritization of “economy over ecology” and vice versa.
As a real world example, say a major concert was to be organized at a venue like the Saitama SuperArena. The stadium has a capacity to house 35,000 people which can at max be extended to 40,000. However, by building a digital replica of the arena in the metaverse, it is possible to host a concert there that can be witnessed by millions of people around the world in real time. In this regard, it is possible for architects to curate a sensation of physically attending the concert while also establishing dynamism within the performance itself, i.e. virtual attendees can interact with the performers, move around the stadium, etc.
Looking ahead
When it comes to the metaverse, construction has no constraints, no rules. Since there is no gravity, no physical boundaries, material difficulties or climate considerations to be taken into account, architects have the freedom to really explore and innovate, especially when it comes to playing around with geometry, visuals, light, etc.
Lastly, when talking about the metaverse, traditional utility is no longer a deal-breaker since digital avatars do not require any sort of human intervention or infrastructure to back them up. Therefore, as we move into a future driven increasingly by Web3 innovation, it will be interesting to see how the metaverse continues to mature and grow.
Disclaimer: This article is provided for informational purposes only. It is not offered or intended to be used as legal, tax, investment, financial, or other advice
Source: https://cryptodaily.co.uk/2022/05/heres-why-the-metaverse-is-the-ideal-playground-for-architects