- In the last few years, the ecosystem led by technology having social media, VC, 3D, and AR/VR has allowed digital transformations for Educationists, Businesses, and Individuals.
- The word “Metaverse” was minted to ease the digital transformation in every part of our lives.
According to Gartner, “Metaverse” is a combined digital shared space made by linking digitally advanced physical and digital reality. It is consistent, giving advanced mesmeric experiences, along with being device-free and approachable by any means of a device, from tablets to head-mounted displays. Metaverse consists of many building blocks like – Augmented reality, virtual reality, Mixed reality, etc.
The Metaverse provides various possibilities to reconceptualize skilling in India. Weak infrastructure has often been an obstacle to the imposition of skilling programs in India. A digital space gives a quick fix with severe potential to mount. The adoption of technology and particularly mixing the power of augmented reality, virtual reality, and artificial intelligence – Metaverse has permitted several EdTech firms to transfer from traditional learning to leveraging technology for conventional education, upskilling, reskilling, or new skilling.
It is said that India will have about 1 billion smartphone users by the year 2026, and the metaverse skilling transformation will go side by side with this growth. Metaverse can be exceptionally useful to give life-like learning experiences developing parts fundamental to the Metaverse and adding Augmented Reality (AR), Virtual Reality (VR), and Artificial Intelligence (AI).
Metaverse: a perfect solution for L&D teams.
The Metaverse provides a unique chance for gig workers to change them by choosing the specific skill set they are interested in. Furthermore, the Metaverse proposes on-the-go skilling choices that gig workers need. Studies have demonstrated the existing and coming generation doubtlessly prefer working from home, and the Metaverse is the perfect solution for L&D teams.
Topics like Virtual and Augmented reality are familiar in the gaming industry. But, these topics have also become general in the skilling industry.
L&D teams are widely utilizing Game-Based Learning to give enveloping and appealing experiences to learners, and AR and VR have become the essence. Knowledge memorization by practical learning becomes a truth by the Metaverse. Such as, learners can now see at a 3D map of a machine and acknowledge the topics that are enforced to the machines in reality.
The future of learning is possibly to appear dissimilar to what the industry anticipated two years ago. At the same time, we are unclear about its future, but the expectation of the Metaverse is thrilling.
Source: https://www.thecoinrepublic.com/2022/10/07/the-future-reconceptualizing-skilling-by-metaverse/