Modern Warfare II’ And ‘Warzone 2’ Season 3 Reloaded Patch Notes

Season 3 Reloaded is live for Call Of Duty: Modern Warfare II and Warzone 2 players. The new update is pretty massive and includes a ton of bug fixes, weapon balancing changes, a new 6v6 multiplayer map and the highly-anticipated beta for Warzone Ranked Play.

The patch notes below are quite long and include info on multiplayer, Warzone 2 and DMZ mode. I have a separate post outlining the Warzone 2 Ranked Play mode here.

Some highlights:

  • Quite a bit of tinkering has been done to weapons including stats on armor damage, increase to weapon raise time when you first equip a weapon and some buffs and nerfs. The Bas-P was buffed quite a bit, so were many battle rifles. Favorites like the ISO Hemlock and TAQ-56 were nerfed.
  • Menus have been fiddled with. Loadout menus are different. Party leaders changing menus should have less of an impact on other players in the party now, thank goodness.
  • A new map in multiplayer that looks pretty cool!
  • Lots more.

Like I said, these are long patch notes so let’s not preamble any further. Read on to see all the changes to Warzone 2 and Modern Warfare II in the Season 3 Reloaded update.

Season 3 Reloaded Patch Notes

EVENTS

Season 03 Reloaded Camo Challenge

Our seasonal event is a follow-up to the popular camo challenges we had in Season 02. Complete one weapon category challenge to unlock a new camouflage for every weapon in that category.

Complete all ten to earn another new camo for every weapon category, plus a special Weapon Charm that shows you mastered the Reloaded Trophy Hunt.

The challenges for this event include:

  • Assault Rifles: Get 250 Operator Kills
  • Battle Rifles: Get 30 Headshot Operator Kills
  • SMGs: Get 3 Operator Kills Without Dying 30 times
  • Shotguns – Get 30 Hipfire Operator Kills
  • LMGs: Get 50 Operator Kills While Mounted
  • Marksman Rifles: Get 25 Longshot Operator Kills
  • Sniper Rifles – Get 30 Longshot Operator Kills
  • Handguns: Get 50 Operator Kills
  • Launcher – Get 40 Operator Kills

Trophy Hunt Update

We hope you enjoyed our Trophy Hunt event! While Players can no longer actively earn trophies/tokens, they can still spend them on rewards in the in-game Events tab.

NEW MAP

Alboran Hatchery (6v6)

GENERAL

  • Calling Cards
  • Improved the user experience while navigating through Calling Cards challenge menu
  • See your favorites, tracked and owned items
  • View calling cards from a specific game mode
  • Preview Mastery cards from a specific season

GAMEPLAY

General

  • A challenge to unlock the Cronen Squall’s Sakin ZX Grip has been added
  • A challenge to unlock Underbarrel Drill Charge Attachments for the Kastov 762, STB 556, and TAQ-56 has been added
  • Hybrid Optics no longer glint while in their low-magnification alt modes
  • Tracer effects can now be applied through the Attachment Skin customization menu

Damage Feedback Visibility

  • Cleared out center of red HUD overlay
  • Reduced overall alpha of red HUD overlay
  • Reduced saturation of vision set flash
  • Reduced distortion amount
  • Reduced handheld camera noise on bullet damage

Movement

  • Camera movement while walking and sprinting has been reduced
  • Weapon Raise delay following parachute landing decreased by 30%
  • Initial Sliding acceleration increased by 6%
  • The height threshold for single-handed Mantling has been increased, allowing for more aggressive traversal

WEAPONS

New Weapons

FTAC Siege: Handgun

  • Designed to be compact and maneuverable, this machine pistol has a jaw-dropping fire rate and rapid swap speed. A trusted secondary for up-close engagements.
  • Acquirable via in-game Challenge: 50 Hip Fire Operator kills with Handguns

GS Magna: Handgun

  • This fully automatic .50 GS boasts enough power to put an end to anyone foolish enough to cross your path. Hold down the trigger and let this .50 Cal speak for itself.
  • Acquirable via in-game Challenge: 30 Headshot Operator kills with the .50 GS

New Equipment

Throwing Star

  • A compelling, high-skill alternative to the Throwing Knife, the Throwing Star demands more accuracy from its wielder. While less accurate hits will not result in a kill, this is more than compensated for in its ammo capacity and rapid deployment capabilities.
  • Added an indicator for how to unlock the Throwing Star in the Loadouts tab
  • Unlocked via in-game Challenge: 50 Operator kills with the Throwing Knife

Weapon Balancing

First Raise

  • The delay between first equipping a Weapon and being able to fire it has been decreased across numerous Weapons.

Quick Raise and Quick Drop

  • Quick Raise and Quick Drop speeds have been uniformly increased, allowing for more rapid deployment of equipment—which is further improved by Fast Hands.

Armor Damage

Maximum Armor Damage values have been added to all Assault Rifles, Battle Rifles, Submachine Guns, and Light Machine Guns. These values will assist in slowing down close-range time-to-kill.

Minimum Armor Damage has been adjusted or added to several Weapons to increase their viability at longer ranges. See Weapon changes below for details:

» Handguns «

Basilisk

  • Minimum Armor Damage increased | Warzone 2.0 Only

P890

  • Minimum Armor Damage added | Warzone 2.0 Only

X12

  • Minimum Armor Damage added | Warzone 2.0 Only

X13 Auto

  • Minimum Armor Damage added | Warzone 2.0 Only

» Submachine Guns «

BAS-P

  • ADS Speed increased
  • Headshot Damage Multiplier decreased
  • Maximum Damage increased
  • Maximum Damage Range increased
  • Mid-far Damage increased
  • Mid-far Damage Range increased
  • Minimum Armor Damage added | Warzone 2.0 Only
  • Minimum Damage increased
  • Minimum Damage Range increased
  • Reduced ‘First Raise’ animation time

Lachmann Sub

  • Burst-fire Minimum Armor Damage increased | Warzone 2.0 Only

Minibak

  • Minimum Armor Damage increased | Warzone 2.0 Only

MX9

  • Minimum Armor Damage added | Warzone 2.0 Only

Vaznev-9K

  • Maximum Damage Range decreased

» Assault Rifles «

Chimera

  • Semi-auto Minimum Armor Damage added | Warzone 2.0 Only
  • Reduced ‘First Raise’ animation time

ISO Hemlock

  • Maximum Damage decreased
  • Mid Damage decreased
  • Minimum Damage decreased
  • Lower Torso Multiplier increased
  • Extremities Multipliers decreased

Kastov 545

  • Close-mid Damage Range decreased
  • Mid Damage Range decreased
  • Minimum Armor Damage added | Warzone 2.0 Only

Kastov 762

  • Semi-auto Minimum Armor Damage added | Warzone 2.0 Only
  • Extremities Multipliers decreased

Kastov-74u

  • Minimum Armor Damage added | Warzone 2.0 Only

Lachmann-556

  • Close-mid Damage increased
  • Maximum Damage Range increased
  • Mid Damage Range added
  • Minimum Armor Damage added | Warzone 2.0 Only
  • Semi-auto Minimum Armor Damage added | Warzone 2.0 Only
  • Upper Torso Multiplier increased

M16

  • Close-mid Damage Range increased
  • Maximum Damage Range increased
  • Minimum Armor Damage added | Warzone 2.0 Only
  • Cooldown time between bursts decreased
  • Reduced ‘First Raise’ animation time

M4

  • Semi-auto minimum Armor Damage added | Warzone 2.0 Only
  • Reduced ‘First Raise’ animation time

M13B

  • ADS Speed increased slightly
  • Damage Ranges increased
  • Hip Spread Accuracy increased slightly
  • Minimum Armor Damage added | Warzone 2.0 Only
  • Reduced ‘First Raise’ animation time

TAQ-56

  • Maximum Damage Range decreased

» Battle Rifles «

FTAC Recon

  • Auto-fire Minimum Armor Damage increased | Warzone 2.0 Only
  • Minimum Armor Damage increased | Warzone 2.0 Only
  • Reduced ‘First Raise’ animation time

Lachmann-762

  • Auto-fire Minimum Armor Damage increased | Warzone 2.0 Only
  • Minimum Armor Damage added | Warzone 2.0 Only

SO-14

  • Auto-fire Minimum Armor Damage increased | Warzone 2.0 Only
  • Lower Torso Multiplier increased
  • Maximum Damage increased
  • Minimum Armor Damage increased | Warzone 2.0 Only

TAQ-V

  • Minimum Armor Damage increased | Warzone 2.0 Only
  • Semi-auto Minimum Armor Damage increased | Warzone 2.0 Only

» Shotguns «

Bryson 800

  • Minimum Armor Damage increased | Warzone 2.0 Only
  • Mid Damage increased

Bryson 890

  • Minimum Armor Damage increased | Warzone 2.0 Only
  • Mid Damage increased

Lockwood 300

  • Minimum Armor Damage added | Warzone 2.0 Only

» Light Machine Guns «

HCR 56

  • Minimum Armor Damage added | Warzone 2.0 Only

RAPP H

  • Reduced ‘First Raise’ animation time

SAKIN MG38

  • Reduced ‘First Raise’ animation time

ATTACHMENTS

» Ammunition «

Explosive

  • Bullet Velocity decreased

.500 Snakeshot

.300 Blackout (All Types)

  • Maximum Armor Damage added | Warzone 2.0 Only

» Laser «

  • Laser visibility decreased

Canted Vibro-Dot 7

  • Now blocks Core BP2 Underbarrel

7mW Canted Laser

  • Now blocks Core BP2 Underbarrel

» Magazine «

Fennec

  • Fennec Double Tap Mod
  • Maximum Ammo Reserves increased
  • Maximum Armor Damage added | Warzone 2.0 Only
  • Minimum Armor Damage decreased | Warzone 2.0 Only
  • Starting Ammo increased

STB 556

  • Single Tap Mod
  • Cooldown time between shots decreased

The Magazine adjustments below apply to all Attachments depending on whether they are larger or smaller relative to a Weapon’s base Magazine capacity. These changes will mean, on average, larger capacity Magazines are considerably less punitive, and smaller capacity Magazines offer substantially more upside.

Large

  • ADS Speed penalty decreased
  • Movement Speed penalties decreased

Small

  • ADS Speed benefit increased
  • Movement Speed benefits increased
  • Sprint to Fire Speed benefit increased

» Muzzle «

Lockshot KT85

  • Horizontal Recoil Control decreased
  • Vertical Recoil Control increased

» Optic «

Kazan-Holo

  • Reticle visibility improved

» Stock «

FJX Imperium

  • FJX Lux-7
  • Aim Walking Speed benefit increased
  • Aiming Idle Stability penalty increased
  • Sprint Speed benefit increased

RIB400

  • Recoil Control benefit increased
  • ADS Speed penalty increased

X12

XRK Pistol Stock

  • Movement Speed penalities decreased

X13 Auto

XRK Bar Stock

  • Movement Speed penalties decreased

XRK Dynamic Precision Stock

  • Movement Speed penalties decreased

X13 Coachwhip Stock

  • Movement Speed penalties decreased

» Underbarrel «

Corvus Masterkey

  • ADS Speed increased
  • ADS Pellet Spread decreased
  • Ammo Reserve increased
  • Mid Damage Range increased slightly

Killstreaks

Cluster Mine

  • Armor Damage decreased | Warzone 2.0 Only

Bug Fixes

  • Fixed an issue that allowed multiple Attachments to be equipped to the same category, resulting in broken or non-functional Weapons
  • Fixed an issue that prevented Death Effects from occurring in DMZ and Co-Op modes
  • Fixed an issue with the FJX Imperium where its penetration level was lower than intended
  • Fixed an issue with the SP-X 80 where its penetration level was lower than intended
  • Fixed an issue with the XTEN Angel-40 Optic where its depth of field effect was not rendering properly

VEHICLES

Adjustments

  • Exiting a vehicle is now less likely to cause collisions with geometry
  • The Heavy Chopper is better at recognizing when it’s in an unrecoverable place, and catches fire if stuck

Bug Fixes

  • Fixed an issue where the ‘Missile Incoming’ warning would sometimes persist even after no missiles were incoming
  • Fixed an issue allowing vehicles to crush Players to death while using a turret in rare instances
  • Fixed an issue where the Armored Patrol Boat was not taking collision damage
  • Fixed an issue where the RHIB was taking only small amounts of collision damage
  • Fixed an issue where the Light Helo was taking excessive damage when landing
  • Fixed an issue where the Drill Charge was able to kick friendly Players out of a vehicle
  • Fixed an issue preventing Players from equipping and unequipping field upgrades in a vehicle

AUDIO

Adjustments

  • Improved clarity of Auto Ascender use sound
  • Improved the mix of Precision Airstrike and Mortar Strike Killstreaks, particularly at a distance

Bug Fixes

  • Fixed an issue where too much occlusion could happen on entities in the same room as the Player

UI/UX

Adjustments

  • Added an indicator for how to unlock the Throwing Star in the loadouts tab
  • Revised the Calling Card challenge screen to make progress tracking clearer and enable sorting and favoriting
  • In the Camos menu, make it clear that Gold and Platinum need to be unlocked first before Polyatomic can be progressed
  • Added indicator for how many skins are available when selecting an attachment
  • In Loadout menus, display available loadouts as two rows on single page instead of a horizontal scroll
  • Improved visual quality of score feed in Core Multiplayer Modes
  • Added an indicator for when a Party 2XP event is active and the bonus is in effect
  • Made various improvements to Gunfight UI in game
  • Added Nation Flags Calling Cards

BUG FIXES

General

  • Fixed an issue causing Players to incorrectly grab the awning when attempting to mantle through a window.
  • Fixed an issue causing the camera to zoom into where a Player died while the player is being revived.
  • Fixed an issue causing Players to swap to an invalid Weapon during Last Stand.
  • Fixed an issue in Gunfight causing Players to appear muted while actively using Voice Chat
  • Fixed an issue causing the message explaining how to obtain an Operator to be missing in the Operator Select menu.
  • Fixed an issue affecting FJX Imperium Camo Mastery Challenge Rewards.
  • Fixed an issue causing eliminated Players to be able to hold onto carried objects.
  • Fixed an issue causing Score events to not appear while the Player is performing an execution.

PC

  • Fixed a critical issue that would result in a hard crash for all AMD VEGA users.
  • Fixed an issue for Players who only have a Steam account, by no longer granting Battle Pass CP rewards to a phantom Battle.net account.

SPECIAL OPS

ATOMGRAD RAID

Atomgrad Raid Episode 03 is now available!

  • After tracking down Alex, Gaz breaks off to establish comms with Laswell and provide exfil. Now Price, Farah, and Alex must push deeper into the Soviet base, descending into a massive pit where they will navigate old train tunnels and electrically charged waters. With Hadir and the missing warhead still on the loose, every minute counts. Complete Raid Episode 03 to unlock Alex as an Operator.

COOPERATIVE

New Mission: Defender: Hafid Port is now available!

  • Deploy to Hafid Port in Al Mazrah and take on the cartel’s new operation. It won’t be an easy task: Once you’ve eliminated their first line of defense, you’ll need to dig in and defend against multiple waves of increasingly challenging enemy forces.

BUG FIXES

  • Fixed an issue where unlocked Operators incorrectly displayed as locked
  • Fixed an issue where Players could use a Revive Pistol to revive Players though the floor

MULTIPLAYER

PLAYLIST

Modes

Faceoff

  • First debuted in Modern Warfare 3, Faceoff has returned!
  • 3v3 Kill Confirmed, Domination, Team Deathmatch on Gunfight maps
  • Killstreaks and Field Upgrades disabled

Gunfight O.S.P. (On Site Procurement)

  • Gunfight variant where players spawn in with fists and must collect their weapons from the walls and floor. Grab a quick pistol and push or go for a more powerful weapon before you engage!

Giant Infected

  • The Infected mode you love on a Battle Map scale. More players, more infected, more fun! Infected players respawn with parachutes. When half the survivors have been wiped out a UAV sweep starts to help hunt the remaining players! Happy hunting!

GENERAL

  • Players will no longer be awarded “One Shot One Kill” for earning kills with the Cranked bomb explosion
  • Updated the Gunfight mode description to be more clear about win conditions
  • Removed laser attachments from all Gunfight Loadouts
  • Enabled an oxygen meter in Core Multiplayer
  • Set enemy Players and the Overtime flag to always show preview outlines while the pre-match countdown is active in Gunfight

Private Matches

  • Set the default Drop Zone rotation order to “Linear”
  • Updated the “Spectating” option values to be more descriptive of what they represent
  • Set the default round limit to 6 in Search and Destroy
  • Set the default round limit to 6 for Gunfight
  • Added Black Gold as a selectable Map
  • Removed the “Care Package Drop Time” options for game modes that do not support Killstreaks
  • Updated the score limit for Grind to be 60 points
  • Added the FJX Imperium and Cronen Squall as selectable weapons in relevant options for One In the Chamber, Infected, and Gunfight

RANKED PLAY

Additional Features

Find A Party:

  • Multiplayer Ranked Play players can utilize the ‘Find a Party’ feature to find Squadmates of similar Skill before searching for a match.

This feature includes the following preference filters:

  • In-Game Communication Style: No Preference, Voice, Ping Only, and Text
  • Main Language: Select up to 3 language preferences: English (EN), French (FR), German (DE), Italian (IT), or Spanish (EU) (ES)
  • Playstyle: Competitive has been pre-selected and will remain locked for Party Finder.

BUG FIXES

General

  • Fixed an issue where Players could not deploy the MGB while swimming underwater
  • Fixed an issue where getting DDoSed while holding a Javelin would prevent lock on
  • Fixed a small number of issues that prevented the Perk widget from updating properly in All or Nothing matches
  • Fixed an issue with the Equipment base widget so that it correctly shows the recharge progress of Equipment if the “Restock” Perk is active in All or Nothing matches
  • Fixed an issue with the Cranked timer not being given to Players who eliminate another Player with the “Survivor” Perk active
  • Fixed an issue where invalid Camo references were being applied to weapons if the Player were to go on a winning streak in Gunfight
  • Fixed an issue where Shock Sticks were being equipped as lethal Equipment in Gunfight
  • Fixed an issue where the out of bounds timer could be reset
  • Fixed unintended exploits on Pelayo’s Lighthouse and Himmelmatt Expo

Private Matches

  • Fixed an issue where bots were not respawning if “Force Respawn” is toggled off

WARZONE 2.0

The patch notes detailed in the section below affect all Warzone 2.0 content across Battle Royale, Resurgence, Plunder, and DMZ.

MAPS

Updates

Al Mazrah

  • A sandstorm spotted on the outskirts of Al Mazrah is headed towards Al Mazrah City.
  • Operators should expect reduced visibility in the area.
  • The visual obfuscation effects of the Sandstorm have been heavily reduced in Ranked Play.*
  • Additional loot spawn locations have been added to the Oasis area in the Northwest section of the map.

GAMEPLAY

Adjustments

All Maps | All ModesUAV

  • UAV pings will now only emit from the Player who activated the Killstreak.
  • If the Player who activated the UAV is killed, the UAV will finish.
  • Using 3 UAVs will still upgrade the signal into an Advanced UAV.

Mortar Strike

  • The amount of missiles dropped during Mortar Strike has been decreased by 25%.

Obstructed Pings

  • Disabled the ability to ping enemies through smoke or water.

Ashika Island | All Modes

Buy Stations

  • Added more possible Buy Station locations.

QUALITY OF LIFE

Ping Visible to Spectators

  • Eliminated Players who are spectating a live Player will now be able to see the live Players’ pings.

Party Queue Interruptions

  • Players will no longer be interrupted while navigating most menus when the Party Leader queues for a match.

Ammo Cache Elevation

  • Up and down arrows have been added to the minimap to help Players locate Ammo Caches.

Buy Station Item Selection

  • The selection cursor will now default to always starting on the “Gear” option.

Buy Station Loadout Name

  • Players will now see Custom Loadout names while navigating the Buy Station to purchase a Weapon.

Compass Ping Squad Number

  • Players Ping icons on the Compass will now appear with their respective Squad Member number.

Killstreak Tablet Icon

  • The lootable Killstreak tablet on the ground will now have an icon indicating the type of Killstreak it activates.

Contract Icon Visibility

  • While Players have an active Contract, they will now be able to see other Contracts on the Tac Map as grayed-out icons.

Proximity Chat Temporary Mute

  • Players will no longer hear Proximity Chat while loading into a match.

Relevant Ammo Automatic Pickup

  • Players will now automatically pick up Ammunition to start an initial stack in the Backpack that is compatible with both the currently equipped and stowed Weapons in the active Loadout Slots.

Oxygen Level Meter

  • Players will now see a curved, gray bar appear towards the center of their UI that indicates remaining oxygen levels.

BUG FIXES

  • Fixed an issue that caused some Contract Phones to spawn inside of inaccessible areas.
  • Fixed an issue that allowed Players to bypass the cost of interacting with UAV Tower.
  • Fixed an issue where refueling the Heavy Chopper again while it had a different skin than the one selected would cause physics problems.
  • Fixed an issue where the Heavy Chopper fuel sometimes disappeared before anyone had time to reach it.
  • Fixed an issue where the UTV was able to float indefinitely in certain parts of rivers.

Maps

Al Mazrah

  • Reviving downed Players while on a train is more consistent
  • Fixed portalling issues
  • Fixed player collision/navigation issues
  • Fixed collision issues that allowed Players to enter inaccessible areas without a key
  • Fixed vehicle collision/navigation issues
  • Fixed rare lighting issue
  • Fixed bullet collision issues

MODES

Al MazrahRanked Play New Mode!

These patch notes are already super long, so if you want a complete breakdown of Ranked Mode in Warzone 2 I have a full explainer right here.


GENERAL

PSA: Champion’s Quest Rewards Refresh Inc.!

  • These are the final weeks for Players to earn the current Champion’s Quest rewards before the Season 04 reward refresh drops!

GAMEPLAY

New Features

Deployable Buy Station New Field Upgrade

  • This new Field Upgrade is a rare drop acquirable via ground loot and Supply Boxes.
  • Once a Player throws down the deploy marker, green smoke will mark the coordinates for a drone to drop a Deployable Buy Station at the target location.
  • The delivery drone can be shot down and destroyed by any Player, dropping the Deployable Buy Station at its current coordinates.
  • Once the Buy Station deploy marker has been deployed, an announcement will be made to all Players within close proximity and icons on both the Tac Map and minimap will be visible to all Players regardless of distance.
  • Additional notes:
  • Impact with the ground causes radial explosive damage.
  • Any Player can interact with it once it is on the ground.
  • It functions the same way a regular Buy Station does – and includes the same item inventory.
  • It will be disabled while in gas.
  • There is no expiration timer.

Lootable Perk Packages New Category!

  • Perk Packs will now be treated as items, which can be acquired over the course of a match via looting, Buy Stations, and eliminating Players, in addition to traditional custom Loadouts.
  • Default Perk Packs will be available via loot at equal rarity, or via Buy Stations for $3,500:
  • Veteran: Battle Hardened, Tracker, Fast Hands, Survivor
  • Insurgent: Strong Arm, Scavenger, Cold Blooded, Ghost
  • Bomber: Bomb Squad, Strong Arm, Resupply, Survivor
  • Ranger: Double Time, Scavenger, Focus, Quick Fix
  • SWAT: Battle Hardened, Double Time, Spotter, Survivor
  • Personal, custom Perk Packs will be available via Squad Loadout Drops – in addition to finding those created by other Players when you eliminate them.

Additional details:

  • Eliminated Players will drop Perk Packs that they are carrying on the ground as a lootable item.
  • Players can only have a single, active Perk Pack equipped at a time.
  • Players cannot unequip an active Perk Pack unless it is replaced with another.
  • Looting a Perk Pack immediately equips it and forces the previously equipped Perk Pack (if any) to drop on the ground as a loot item.
  • Purchasing a Perk Pack immediately equips it and forces the previously equipped Perk Pack (if any) to enter the Player’s backpack.

Al Mazrah | Battle Royale Gulag Entry Kit

  • This rare item found via ground loot and Supply Boxes provides Players with an additional Gulag attempt if they have already entered the Gulag during a match.
  • Players can only hold a single Gulag attempt – which includes the initial, free attempt that Players receive upon Infil.
  • Players with a remaining attempt, including the initial free one, will receive $2,000 cash when the Gulag closes.

Adjustments

All Maps | All Modes

  • “Most Wanted” Contract
  • The reward crate will now drop when Players eliminate the Most Wanted target.

All Maps | Battle Royale & Resurgence

Buy Stations

  • Buy Station inventories have been adjusted to provide Players with an expected, static list of purchasable items.
  • A new ‘Perk Packs’ tab has been added to the Buy Station with unlimited stock.
  • Perk Packs: $3,500
  • Unlimited “Gear” Items:
  • Armor Plates: $500
  • Gas Masks: $2,000
  • Armor Boxes: $2,000
  • Munitions Boxes: $2,000
  • UAVs: $6,000
  • UAV cost increased to $6,000, up from $4,000
  • Mortar Strikes: $4,000
  • Precision Strikes: $6,000
  • Loadout Markers: $20,000
  • Limited “Gear Items (2 Only):
  • Counter UAVs: $3,000
  • Cluster Mines: $4,000
  • Self Revives: $4,000
  • Durable Gas Masks: $3,500

Al Mazrah | All ModesIntel” Contract

  • Doubled the radius of the Upload Station capture zone.

Redeploy Drones

  • Distance Throw
  • Players using a Redeploy Drone in Al Mazrah will now receive an increased vertical boost when launched to better align with the size of the map.
  • Spawning
  • Redeploy Drones starting spawn locations are now static from match to match.
  • Redeploy Drones now spawn prior to infil to allow players to plan their best infil strategies.

Al Mazrah | Battle Royale

Loadout Drops

  • Contested Loadout Drops at Circles 2 & 5 have been changed to Squad Loadout Drops to match the Ranked Play (BETA) and Resurgence.

Enemy Combatants

  • Strongholds
  • Removed Armor Plates
  • Reduced Accuracy by approximately 27%
  • Primary Weapon limited to Kastov 762
  • Equipment limited to Frag, Semtex, and Gas Grenades

Gulag

  • Decreased the number of Armor Plates that Players spawn with to 2, down from 3.
  • This change does not affect Ranked Play, which remains at 3.

Al Mazrah | Resurgence Loadout Drop Event

  • A second Loadout Drop Public Event has been added to Massive Resurgence.
  • This will occur after the fifth circle begins to close.

BUG FIXES

  • Fixed an issue causing the downed notification to not appear in the killfeed while playing Battle Royale.
  • Fixed an issue blocking downed redeploy drones from doing explosive damage to Players on and near impact.
  • Fixed an issue in Al Mazrah that would cause some locations to not be end circle candidates. This change will open up a lot more variety in end circle locations.

DMZ

The patch notes detailed in the section below are exclusive to DMZ.

MAPS

New Features

The Koschei Complex New Exclusion Zone

  • Deploy to Al Mazrah and access one of four unique entrances to explore the dark secrets of this facility.
  • Look out for an incoming Intel Drop with a look a DMZ’s newest playspace.

GENERAL

New Items

NVGs

  • Gear up and go dark with night vision goggles…

Updates

  • Added a UI representation of your dog tag level, and whether or not you have it, to the Backpack UI
  • Added new guaranteed Buy Station and Workbench locations to the Black Market buildings in larger POIs
  • Adjusted enemy combatant spawns and their pathing throughout Al Mazrah
  • Added XP Reward for extracting Weapon Cases beyond regular rewards
  • Gave the Armored Commander (Al Mazrah) a chance to carry the Weapon Case
  • Removed the ability to execute The Bombmaker and Pyro Commanders
  • Added an Overlord voice callout for large squads for all Players: squads larger than 3 Players (assimilation) will now alert other enemies in the area
  • Solos and the last Player eliminated on a squad now have time to “Plea for Help” before being eliminated!
  • Updated out of game UI for the Secure Backpack to match what you see in the Backpack in-game
  • Added a section in the DMZ Challenges menu to track the Koschei Complex challenges

BUG FIXES

  • Fixed an issue preventing Players from entering Building 21 if they didn’t have the Multiplayer DLC pack installed
  • Fixed an issue causing the train safe to not have bullet or equipment collision.
  • Fixed an issue that would sometimes cause Players to die to the out of bounds trigger after exfilling on the Heavy Chopper
  • Fixed an issue where, on rare occasions, the Radiation Blocker animation would make it impossible to use anything after it ends
  • Fixed an issue where pinging the Dog Tag of a disconnected Player triggers an incorrect voice line
  • Fixed an issue where placement of first aid kit loot containers would cause the door to clip into the wall when fully opened
  • Fixed an issue where a helicopter AI reinforcement drop point was directly on top of an Exfil helicopter position in Quarry
  • Fixed an issue where the Mission timer sometimes would not disappear as intended
  • Fixed an issue where incorrect teammate progress would be shown in the Squad Mission Progress tab when a Mission has been completed
  • Fixed an issue where fast draw pistols were not working correctly in DMZ
  • Fixed an issue where AI controlled turrets continued to fire for a brief amount of time after they were destroyed
  • Fixed an issue where the Helicopter Commander was unable to target Players manning vehicle turrets correctly
  • Fixed an issue where personal Exfils would occasionally use an existing active Exfil
  • Fixed an exploit that allowed Players to duplicate the Revive Pistol
  • Fixed a bug preventing AI-controlled Sentry Turrets to be affected by DDoS

Season 3 Reloaded is live now! Stay Frosty!

Source: https://www.forbes.com/sites/erikkain/2023/05/10/call-of-duty-modern-warfare-ii-and-warzone-2-season-3-reloaded-patch-notes/