Roblox’s growth engine kept on chugging along during the first quarter of the year with increases in daily users and sales of its in-game digital currency, “Robux.”
“The momentum in our business demonstrates the success of our creator community as they bring their visions to life on Roblox, attracting an ever-growing global user base that spans all ages,” said Baszucki.
Revenue also increased to $655.3 million, a 22% year-over-year, Roblox said.
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Source: https://www.theblock.co/post/230204/roblox-collects-774-million-selling-in-game-digital-currency-as-users-hits-all-time-high?utm_source=rss&utm_medium=rss